




Our UK client developed a board game based on Greek mythology. He came up with the idea of converting the board game into a digital format. And hired us to build a video game.
We found the idea fascinating and enthusiastically embarked ourselves to create a video game app. In addition, we like to use our skills and knowledge to develop fascinating, unusual projects. So, now we’re ready to share this video game development case study.
In addition to describing the idea of the game, the client brought diagrams and layouts and explained the game rules and logic. Also, the client provided us with detailed documentation and a precise understanding of what he wanted to implement in the game. He did most of the documentation himself and drew the graphics in Figma. All we had to do was to assemble the team, choose the technology stack, create a roadmap for the development of the board game application, and start the MVP development.
Typhon’s Island is an original mobile board game inspired by ancient Greek mythology. The action of the game unfolds on a mysterious island populated by deadly creatures. To survive and earn their freedom, players will have to fight these creatures in a deadly battle. Players can also count on help from a pantheon of gods, who will empower them to outwit and trick both creatures and other players. Every turn can be the last one for players. Every battle becomes a quest. Every defeat is a lesson. However, there is also a Typhon in the game. It’s a powerful creature that strikes indiscriminately and can ruin even the best-laid plans.
though it sounds like a standard task for mobile game developers, the task ahead of us was to develop a functioning MVP that would match the functionality envisioned by the client. However, the task turned into a real puzzle, since the functionality was continuously varying. And it’s quite understandable because sometimes it takes several attempts to make a picture perfect. Also, the game turned out to be pretty complex, with a huge number of features and sophisticated mechanics, whilst the budget makes a video game app was tight.
Multiplayer creation was also a kind of a challenge. The developer had no experience in developing it.
The goal was to make a board game app that completely visualizes the client’s concept in mind. Throughout the whole board game app development workflow, we kept in close touch with the client. As approached at the end of a sprint, the ‘build’ was demonstrated for a client’s approval. Working with full transparency facilitated the conversion of the client’s idea and vision for developing mobile games about Greek mythology. We leveraged the power of joined skills, knowledge, and experiences in this video game development and programming, so the complex logic and mechanic were implemented in the way they should. Eventually, each character was given its own in-game logic and the complex interaction between the in-game roles was achieved.
Talking about developing a multiplayer mode, which was a new thing for our developer, it was also brought about thanks to learning and teamwork.
We developed a full-featured iteration of mobile board game development (MVP), which was loaded with features listed below:
Now an alpha version of the game is available for download. Additionally, the game has been published on Kickstarter, where funding is being raised for its subsequent development.
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